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Far Cry 6 - Sugar Cane

This was just a small sugar Cane that was created as part of a cover prop. This was created using both 3dsmax and designer. The 3dsmax was used in order to quickly allow me to stack splines, that could then be converted into overlapping canes. I opted for this technique due to the ability to work quickly and efficiently in max aswell as adjust the height and twists of the splines whilst I iterated.

As you can see, once layered with some geo and biome's dry sugarcane leaves, the texture is better demonstrated.

As you can see, once layered with some geo and biome's dry sugarcane leaves, the texture is better demonstrated.