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HMS Omnia - Space exploration Ship

Mothership entry for CG Society's thrust challenge. This ship is a space exploration mothership and the piece is heavily inspired by Homeworld.

Created this ship as my entry to the thrust challenge, been a really enjoyable experience and I cant wait until the material mask workflow is better implemented into substance. The vast majority of textures are tillable and the procedural textures have been created inside substance designer.

I have uploaded the ship to dropbox if anyone wishes to fly around. https://www.dropbox.com/s/1054wqvei9loau2/HMS_Omnia%20-%20Lewis%20Labram.rar?dl=0

P will run a 360 camera shot, and esc will exit the program. Console is also enabled.

HMS Omnia

Reference Board

Reference Board

Basic workflow for creating textures.

Basic workflow for creating textures.

Workflow for ship design

Workflow for ship design

Ship Shader

Ship Shader

Ship armour shader - has a fresnel thats reversed so it has a orange gleem when the angle tilts. Gives it a non, pure red look.

Ship armour shader - has a fresnel thats reversed so it has a orange gleem when the angle tilts. Gives it a non, pure red look.