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The Last of Us - Sewers

I joined the project quite late in the development, so my work consisted of bringing the sewers from a beta through to gold lock stage. A large chunk of the look was already created so I was mostly polishing or iterating on pre-made assets from other artists.

A massive shoutout to the following artists who did a significant majority of the work and strongly established the look prior to me taking over these sections.

Damien Evans
https://www.artstation.com/damienevans

Dassan Verstrepen
https://www.artstation.com/dasv
Rhiannon Boyer
https://www.artstation.com/rboyer22

Jon Schmidt
Santiago Gutierrez
Brett Marshall Tucker

Lighting Artist: Ted Mebratu