Basic moss, minus plants as I wish those to have actual height so they'll need to be made with cards. This will be part of a bigger project.
Base moss texture
Added into unreal as a test to see if the vertex blending works. Seems good!
Being substance, I can naturally adjust the shapes of the moss clumps, density, amounts, sizes, positions etc
Another variation by just adjusting a few paramaters and tiling numbers. Gotta love substance.
How I created the height map that runs the entire designer material. I'm not a node pro and have literally no idea how to create the height map I was looking for, so I used the programs I do know until my substance knowledge improves!