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Far Cry 6 - Apple Pile

A fun texture of stacked apples. I took scanned data and proxied a shape into 3dsmax, where I scattered the proxies using physics, then substituted the apple data back in. This method gives the most convincing height data as well as removes repetitiveness and gives better variety in the rotations of the apples falling naturally. I then took that and processed it through designer. Afterwards I polished and finalised the texture in designer.