A landscape inspired by the Dominion Tower for RuneScape Chronicle.
I particularly enjoyed this level as it went through many iterations due to it being the prototype level. We initially tried a rather faceted poly look for the level as that had many ties back to how work was made on RuneScape. Upon experimenting with different techniques we also used this level as a test for the art style of the game, we opted for a slightly vibrant colour pallet to pay homage to RuneScape, but to also give it a mystical and stronger feel.
Also we attempted other things such as exaggerating rock features aswell as higher poly, higher detail work. However we found it began to make things too noisey and messy once all the UI, cards and characters were in.