Website powered by

Far Cry 6 - Tiling Rope Netting

This texture is extensively used and only 256 in engine, so the height is exaggerated via the normal opposed to its own height map, unfortunately leaving a flatter look inside this render. However the creation was good fun, I initially started in max, using a spline and created the real path that a knot would require. Then took the detail surface from a quick height map created in designer and applied that as a displacement along the splines, which was outputted in zbrush. After that the detail was simply baked into a flat plane, re-processed and finalised through designer.