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Jelly Heads

art? ¯\_(ツ)_/¯

This weird project aside, was mostly just a few refinements to the process of baking photogrammetry meshes and using those as scatter objects more accurately in substance.

I also wanted to experiment with stream-lining multiple materials through the baking process.

The main process is to take your scanned data, create a "low poly" (it was like 100k tris still as I basically just smushed the decimate button) and baked the data from the high to the low.

Then I took the head which was mulitple materials, and made a lower proxy mesh to scatter it using physic's inside max.

Once i had this layout, I substituted the other unwrapped version of the mesh and brought it into marmoset, where I could apply tessellated and normal-mapped versions of the materials to the heads where I could then use the bakers to produce high poly versions again, as the height displacement is rendered as is the surface normal maps for the face and brains and stuff. I chose this over the scan geometry, because the file sizes become obscene and max/substance/marmo really struggle to handle 200M+ tris.

Then I took the marmoset outputs into substance, where I could very quickly scatter the results around, and offset the heights so that they did not intersect each other. Generate a normal map from the new overall heights and other various things I was searching for. This gave me a satisfactory result. With a fully height mapped tileable version, I could take the texture where ever I wanted...

And I didn't know what to do so I made it a nice plate and wapped out a fork in zbrush real fast. Lovely jubly. Hope this guide was helpful. lol. "art"

So I got a scan of my head because luls, made a scatter proxy and physics'd that badboi into a box  so I can get better variations of rotation and not have them intersecting with each other because its a crap load of hastle to work out in substance.

So I got a scan of my head because luls, made a scatter proxy and physics'd that badboi into a box so I can get better variations of rotation and not have them intersecting with each other because its a crap load of hastle to work out in substance.

Bake in marmoset because you can apply materials, so you can enable tesselation, and normals and all that malarky across multiple materials, really nice. Then scatter those badboiii's in substance

Bake in marmoset because you can apply materials, so you can enable tesselation, and normals and all that malarky across multiple materials, really nice. Then scatter those badboiii's in substance

fuck yeah sunk it in jelly

fuck yeah sunk it in jelly

well i'm not sure why i made this

well i'm not sure why i made this

quick substance bash, couple hours watching TV man i love this program

quick substance bash, couple hours watching TV man i love this program

making some basic shapes and splatter circular them about

making some basic shapes and splatter circular them about

shit yeah this looks tasteful, or tasty im not sure, both?

shit yeah this looks tasteful, or tasty im not sure, both?

One that is less about cannibalism and just... jelly? iuno.

One that is less about cannibalism and just... jelly? iuno.